Conservative News Daily

Joy Behar’s AR-15 Opinion: Shooting Deer Example Shows Ignorance

If You Were a Video Game Aficionado ⁢in the ⁤Early 2000s, You Know the‍ Controversy

Nearly two decades later, the​ question still lingers: Do violent shooter video games contribute to real-world violence? While the answer​ remains unclear, one ‍thing is certain⁢ – these⁤ games have had an impact⁤ on society, just not in ⁢the way that⁤ fear-mongers would⁤ have you believe.

Let’s take⁣ a look at “The View” co-host Joy​ Behar as an example.

It’s not⁣ clear where Behar stands on the debate ⁤of⁢ violent media versus violent behavior, but what is clear is ​that her perception of real life has been greatly influenced by violent media.

This lack of understanding was on full display during a recent⁣ episode of “The View” when the panel discussed​ the tragic Maine mass shooter.

Watch the segment below and⁣ see if you can spot the moment where Behar ‍goes off the deep end:

As expected from​ a far-left program ​like “The View,” the conversation quickly turned into the usual bashing‍ of the Second Amendment that we’ve come to expect from leftists after any senseless shooting.

But Behar took it a step further by attempting to illustrate the dangers​ of the ⁢AR-15 with ⁣a completely nonsensical explanation that ⁤you have to⁣ hear ⁤to believe.

When co-host Sara Haines mentioned the⁤ use of guns ‌for hunting, Behar ignorantly interjected, ⁢”But also if you shoot with an AR-15, let’s say you shoot a deer, you can’t eat it. ⁤Because you basically demolished the ‍animal.”

Now, if we⁢ were in a fictional world like the movies “Die Hard” or ⁣”John ‍Wick,” or even in a video game like “Grand Theft Auto 5,” sure, maybe the deer would ⁣explode​ in ‍a dramatic fashion. But in reality, an AR-15 might leave an exit ‌wound on‍ a ‌deer, given ​the ammunition it uses. It’s far⁢ from ⁤the ⁤grenade launcher that Behar is ⁢making it out to be.

Now,‌ you might think ​this is a minor ‍detail not worth arguing ‍over, but it’s important⁢ to call out the dishonesty of those who seek to‍ infringe ‍on​ our⁢ Second Amendment rights.

These individuals are‌ using false and intentionally ​scary rhetoric to manipulate public ‌opinion on the Second Amendment, and that ⁢should not‌ be tolerated.

We should be open to having an honest and⁤ uncomfortable discussion about the Second Amendment, even if we ultimately disagree. But what we shouldn’t tolerate is the use of dishonest and despicable fear-mongering tactics with blatantly false information.


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The post‌ Joy Behar Gives Most Ignorant⁣ Take on the AR-15 Imaginable: ‍’Let’s Say You Shoot a Deer…’ appeared first on The Western Journal.

What role does the media play in perpetuating ⁢the narrative of “assault weapons” and “epidemics of gun ⁤violence”?

​To manipulate public opinion and push their own agenda. By spreading misinformation about firearms,⁢ they‌ are able to create a sense of fear and urgency,‍ resulting in calls for ​stricter gun control laws.

It’s not⁣ just ⁣Behar who is guilty of this, though. ⁣The media as a whole has⁣ been complicit in ‌perpetuating this narrative. Headlines screaming ‍about “assault weapons” and “epidemics of gun violence” ​only serve to incite panic and further the agenda of those who wish to restrict ⁤our constitutional rights.

But what⁤ these fear-mongers fail to acknowledge is the ‍fact that video games, including violent shooter games, have not been proven to directly cause real-world violence. Numerous studies have been conducted over the years, and the results have been inconclusive at best. While some studies have shown‌ a correlation between violent‍ video games and aggressive behavior, it’s important to note that correlation does not equal causation.

In fact, many experts ​argue that video games can have positive effects on individuals, such as improving cognitive skills, problem-solving abilities, and hand-eye coordination. Furthermore, the vast majority ‍of video game enthusiasts do not exhibit violent tendencies in their⁣ everyday lives. They are able⁢ to ⁢distinguish ‍between fantasy and reality, recognizing that what‍ happens on the screen stays on the screen.

So why is there still‍ a debate surrounding the impact of violent video games on real-world violence? The answer lies in politics and personal beliefs. It’s easier for politicians to scapegoat video games than ⁣to address the root⁢ causes of violence, such as mental health, poverty,‍ and societal issues. Similarly, individuals‌ who are opposed to gun ownership may use video games ‍as a‍ convenient target, deflecting attention away from the real issues at hand.

If we truly want to address⁢ the issue of violence in ‌society,⁢ we need to have a meaningful ‌and honest conversation.​ We need to look beyond the scapegoats and focus on evidence-based⁢ solutions.​ This means investing⁤ in mental health services,⁤ addressing socioeconomic disparities, and promoting responsible‌ gun ownership.

To continue blaming video games for societal ills is not only misguided, but it ⁢also ‍detracts from the real work that needs to be done. We must resist ⁣the fear-mongering tactics of ​those who seek to ⁣vilify an entire medium⁤ based on limited evidence and ‌personal ⁤bias.

In conclusion, if you⁣ were⁣ a video game aficionado ‌in the early 2000s, you know the controversy⁤ surrounding violent shooter games and their alleged link to⁢ real-world violence. However, it’s essential to separate fact from fiction⁣ and recognize⁤ that⁤ video games have had an impact on society, just not in the way that fear-mongers would have‍ you believe. It’s time to move beyond the ‌scapegoating and focus on evidence-based solutions to address the complex issue of violence in⁢ our society.



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